Sprout Valley v0.2.15
Hello community,
I updated the demo with a new cool features. Major features:
- Crafting (can be accessed if you sell Ozlo goods for 2 days or in free play mode)
- Items placement (paths, fences)
- New resources (magic dust, fiber, tree log)
- Many small improvements and bugfixes
Unfortunately I needed to wipe the save data on this update, too many changes to handle. It is standard practice during active game development and speeds the development process greatly. Thanks for understanding ๐
https://zefrost.itch.io/sprout-valley
Full Changelog:
- fix(*): minor demo inconsistencies fix ๐จโ๐ง
- feat(Feedback): transform bug report form into feedback form ๐ซ
- feat(Settings): camera zoom option ๐ท
- fix(Settings): sync fullscreen setting with the os on show ๐บ
- chore(Positioning): make mouse positioning more fluid ๐ฆ
- fix(*): fix function name in inventory โ๏ธ
- chore(Demo): refactor and fix misspells ๐ โ
- feat(Demo): new levels ๐
- chore(Demo): polish and bugfixes ๐
- feat(Story): free play mode ๐
- chore(Surfaces): polish dirt tileset ๐
- feat(Material): drop fiber when grass patch is destroyed, drop stone if small stone is destroyed ๐งฑ
- feat(Crafting): magic dust byproduct โจ
- chore(Tutorials): tie tutorials to the save slot ๐ค
- feat(Objects): Starfall sfx ๐
- feat(Objects): Make placeable paths to be on its own collision layer ๐ฅ
- feat(Story): Add story points and story unlocks
- feat(Input): inventory allow double press / tap to use item โฌ
- feat(Input): accept shoulder buttons without threshold wile placing items ๐งฑ
- feat(Translations): add basic translation system ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ
- chore(Interactions): clean up interactions code, make interaction system more robust ๐ง
- fix(Player): check player is facing interaction before denying action โ
- fix(House): make initial planks removable ๐
- chore(House): improve house placement tools ๐ก
- feat(Inputs): better controls for placement for controller ๐ฎ
- fix(Cosmetics): fix missing axe hat animation ๐
- fix(Cosmetics): add overhead sprite to show correct depth of objects โฌ๏ธ
- chore(Cosmetics): update hat outline ๐ซฅ
- fix(Lighting): optimize lighting ๐ก
- feat(Cosmetics): cosmetics hat tie to animation ๐
- chore(*): mark player components with icons
- fix(DayCycle): update clouds on level startup and restore to represent current timeframe โ๏ธ
- fix(Targeting): improve targeting with action key by checking that player is actually facing the object ๐ฉ
- chore(Inventory): load player with items on debug ๐
- fix(Objects): reclaim soil for fences bug ๐
- feat(Objects): disable and reclaim digging spots when placing an object or removing it โฐ
- feat(Objects): reclaim items upon destroying ๐
- fix(Objects): reclaim soil for fences bug ๐
- feat(Objects): disable and reclaim digging spots when placing an object or removing it โฐ
- feat(Objects): reclaim items upon destroying ๐
- feat(Objects): constructions add tween to preview, change raycast to an area2d for precision check ๐
- feat(Objects): placeable objects spacing and surface sounds ๐
- feat(Objects): placeable manager first iteration โฐ
- feat(Objects): placeable manager prep โจ
- chore(*): addons for player ๐ท
- chore(*): allow to scroll by dragging button ๐
- feat(DayCycle): flashlight in the dark proof of concept ๐ฆ
- feat(Theme): sprout lands theme ๐ ๏ธ
- fix(Crafting): fix crafting menu resizable state โ๏ธ
- chore(Crafting): add preview list ๐
- chore(Crafting): polish UI โจ
- chore(Inputs): remap page up / page down ๐น
- chore(OrderDesk): improve navigation ๐งญ
- feat(Crafting), feat(Inventory): refresh crafting ui ๐, add page up / page down keys to the inventory
- feat(Crafting): crafting menu multiplier controls ๐งธ
- feat(Crafting): crafting process and inventory validation ๐
- feat(Crafting): sound effects and new craftables ๐ช
- feat(Crafting): crafting ui small polish โจ
- feat(Crafting): crafting process first iteration โ
- feat(Crafting): crafting player animation โจ
- feat(Crafting): crafting menu poc ๐
- fix(Items): adjust pick item animation startup scale ๐
- feat(Items): tree fall animation ๐, tree log resource ๐ณ, optimize images across the project โจ
Files
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Sprout Valley
A simple casual game about harvesting and gathering resources
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